EA Shuts Down BioWare to Refocus on Battlefield and New Sports Titles
The studio behind Mass Effect and Dragon Age will cease operations as the publisher cancels early work on a new sci-fi entry.
By Kevin Sanders ·

Electronic Arts has officially announced the closure of BioWare and its Edmonton studio, a move that marks the end of a thirty-one-year run for one of the industry's most recognized developers. In a letter sent to employees, the company confirmed that early development on the next installment in the Mass Effect series has been canceled. This decision allows EA to consolidate its resources around other major franchises, including Battlefield, Marvel's Iron Man, and a long-awaited revival of the Fight Night brand.
The studio, which EA acquired in 2008, was responsible for creating iconic franchises such as Dragon Age, Star Wars: Knights of the Old Republic, and the Baldur's Gate series. Although the publisher described BioWare as a legendary studio, the letter indicated that only a small team was working on the upcoming sci-fi title before the decision was made to stop production. The next game in the series had been first announced in late 2020, with a trailer released shortly after. Since then, the studio's output has been limited, with the 2021 release of the Mass Effect Legendary Edition and the 2024 launch of Dragon Age: The Veilguard being the primary notable entries.
EA is now directing its efforts toward three strategic priorities: deepening its core offerings, expanding its reach, and transforming its business model. Battlefield 6 is highlighted as a major success, and the company is focusing on new modes for Apex Legends and the next Star Wars Jedi game. In the sports division, Project Gridiron is being developed as a social-first, open-world experience by the American football team. Additionally, a Fight Night revival is currently in pre-production, and the company plans to prioritize efforts on Project Evergreen, a new Sims title.
Employees affected by the closure will be supported in exploring other opportunities within the parent company. EA did not specify the exact number of jobs impacted, nor did it declare the Mass Effect or Dragon Age series to be permanently discontinued. The decision may have been influenced by the reception of Dragon Age: The Veilguard, which engaged approximately 1.5 million players during its initial quarter, a figure reported to be nearly fifty percent lower than internal expectations. At the time, BioWare general manager Gary McKay noted that only a core team was working on the next Mass Effect game, which did not require support from the full studio as colleagues were being matched with other teams at EA.
The move aligns with a broader trend of cost-cutting in the gaming industry, where major layoffs have become common. For instance, Microsoft announced the reduction of 3,200 Xbox positions in July, citing low margins as a primary factor. While the closure of BioWare is significant, it is part of a larger pattern of consolidation among major publishers.
EA has not yet revealed specific release dates for its upcoming major titles. However, the company plans to discuss its future direction and the work ahead with staff during a global town hall meeting scheduled for November. The publisher is effectively doubling down on its core franchises while dropping the studio to refocus on projects that have already proven successful in the market.
Source: Tom's Hardware · original report published





